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Middleware Partners provides sales and technical support consulting to foreign middleware companies in the Chinese market. Our deep understanding of technology and game development combined with extensive China experience and customer relationships enable us to provide our clients with the best representation possible.

Our team of dedicated support engineers drives sales by providing evaluators and existing customers with immediate solutions to their technical questions. Direct access to our support team enables developers to rapidly resolve issues ranging from minor assistance with engine usage to advanced design issues involving game architecture, performance and optimization. Support is provided in English and Chinese over a variety of channels including direct email, telephone, IM and even on-site support.


Through its unique graphical authoring environment, Natural Motion's Morpheme gives animators and developers unprecedented creative control over the look of their final in-game animation.

Morpheme is available for PlayStation®3, Xbox 360®, Wii™ and PC and is being used by some of the biggest developers and publishers in the games industry including Ubisoft, Disney, Activision, Codemasters, THQ, CCP, Bioware, and many others.

Middleware partners represents Morpheme in the Greater China area.


Gamebryo technology has been widely adopted by leading developers to build world-class games. This mature engine simplifies development by providing a complete toolset, flexible workflow, rapid prototyping capabilities and a high-performance runtime.

Proven in more than 300 published games by top developers such as 2K Games, Tencent, Firaxis, Sony, Shanda, and NCsoft, Gamebryo is the industry standard cross-platform solution for development of any genre of game from casual to MMORPG.

Middleware partners represents Gamebryo in the Greater China area.


Umbra Occlusion Booster™ is a cross-platform rendering optimization library for Xbox360, PS3 and PC games. The purpose of Umbra Occlusion Booster™ is to increase the game's frame rate by determining the set of visible objects on every frame. Performance is gained on both CPU and GPU when only visible objects are rendered.

Middleware partners represents Umbra in the Greater China area.